Add support for iOS joystick - #3750
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Description
This PR implements the previously unimplemented iOS joystick backend using Apple's GameController framework. Controllers exposing an extended gamepad profile can now be queried through
sf::Joystickand generate the existing joystick events.The implementation:
This PR implements the previously unimplemented iOS joystick backend using Apple's GameController framework for controllers exposing
GCExtendedGamepad.It tracks controllers through connection notifications and enumeration, rejects input from stale connections, and clears input while the application is inactive. Optional Options, Home, and Xbox Share buttons are read when available, subject to system gesture handling.
The iOS build now links GameController and compiles
JoystickImpl.mmwith ARC.Tasks
How to test this PR?
Build SFML for iOS and run the following example in an iOS application linked against
SFML::GraphicsandSFML::Main. Observe the event output in the Xcode debug console. The window turns green while button A on joystick 0 is held, exercising the real-time polling API as well as the event API.The existing
joystickexample is currently excluded from iOS builds, so enablingSFML_BUILD_EXAMPLESalone does not provide an iOS joystick test application.