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This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Registers a single achievement-safe console command, /fsn-pulse, that reports the server's current tick, speed, and pause state over RCON so FactorioServers.com can graph UPS. No event handlers, no gameplay changes, no data collection. Fully auditable: https://github.com/factorioservers/fsn-pulse
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a GUI and shortcut to replace or order upgrade for all placed entities of a chosen type map-wide.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mit Pocket Elevator reist du per Knopfdruck sofort in deine persönliche Taschendimension im absoluten Nichts. Es gibt dort keine störenden Erze, Klippen oder Gegner, sondern nur eine riesige, saubere Plattform aus schwarzem Beton für deine Fabriken. Über den Button gelangst du jederzeit exakt zu deiner Startposition zurück, was die Mod extrem komfortabel, multiplayerbereit und absolut materialschonend macht.
Mods introducing new content into the game.
Earn bonus productivity over time just by making stuff! This mod finds all recipes (including modded) that allow productivity and have one product, categorizes them by product, and adds hidden technologies for each. Each technology has a threshold that when reached adds a 10% boost to its recipes' productivity. Startup settings determine whether you'll earn bonuses in the early, mid, or late-game, but you won't achieve the highest bonuses until you craft millions of products.
Small changes concerning balance, gameplay, or graphics.
Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Ctrl+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds flourishes, polish and functionality to Earendel's AAI vehicles, bringing them back in line with the 1.0, 2.0 releases of Factorio.
Small changes concerning balance, gameplay, or graphics.
Adds multiple pride-themed asteroid collector arms, selectable in settings
Small changes concerning balance, gameplay, or graphics.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values. Fixed for factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Santa's Nixie Tubes, with effort to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
"Grow your factory, & grow your character" ARPG meets Factorio: Advanced player progression with 1000+ options(Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, and more!
Large total conversion mods.
Configurable Car/Tank/Cargo Wagon/Fluid Wagon/Spidertron inventory sizes + trash slots. Defaults: Car=5, Tank=15+5 trash, Cargo Wagon=120, Fluid Wagon=50000, Spidertron=80+20 trash (vanilla).
Small changes concerning balance, gameplay, or graphics.
Adds the combined version of Speed and Efficiency modules. Now with quality support!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds multiple new tiers of mining drills, big drills and pumpjacks, through the game progression, fully customizable via startup settings. Also a lategame structure is added in Space Age: the quarry drill. It can mine resources without an ore patch. Recipes are modified by some mods such as Ev Refining, Krastorio 2 and AAI.
Mods introducing new content into the game.
Assets for all the Extended Vanilla mods. If you would like to use part of my assets or add a compatibility feel free to ask me on my discord server or in the discussion page. Doesn't add content on its own
Collections of mods with tweaks to make them work together.