Marvel vs. Capcom Fighting Collection: Arcade Classics
| Developers | |
|---|---|
| Capcom | |
| Engines | |
| MT Framework | |
| Release dates | |
| Windows | September 11, 2024 |
| Reception | |
| Metacritic | 86 |
| OpenCritic | 86 |
| IGDB | 89 |
| AI usage | |
| REAL | AI Level: 0 (No AI) |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Scrolling, Side view |
| Controls | Direct control |
| Genres | Arcade, Brawler, Fighting |
| Art styles | Anime, Comic book, Pixel art |
| Themes | Contemporary, Japan, North America, Supernatural |
| Series | Marvel vs. Capcom, Capcom Fighting Collection |
| Marvel vs. Capcom | |
|---|---|
| Subseries of Marvel | |
| Ultimate Marvel vs. Capcom 3 | 2017 |
| Marvel vs. Capcom: Infinite | 2017 |
| Marvel vs. Capcom Fighting Collection: Arcade Classics | 2024 |
Marvel vs. Capcom Fighting Collection: Arcade Classics is a singleplayer and multiplayer scrolling and side view arcade, brawler and fighting game in the Marvel vs. Capcom and Capcom Fighting Collection series.
The game consists of six fighting games and one beat 'em up released by Capcom for arcades, namely X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes and The Punisher.
A patch was released on October 1, 2024 that fixed numerous bugs and glitches within Marvel vs. Capcom 2, as well as added an setting to toggle Juggernaut's Cyttorak Power-Up ability on or off upon tagging out.
On April 16, 2025, another patch was released that fixed further bugs for Marvel vs. Capcom 2 and the collection as a whole, and added a Versus Mode for every fighting game, the ability to switch between the three major arcade revisions of X-Men vs. Street Fighter, the addition of an internal resolution setting and a random character option in Marvel vs. Capcom 2, as well as four new songs and a new piece of artwork that can be viewed from the game's Museum.[1]
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GamersGate | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
- All versions require Steam and Enigma Protector DRM.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | The game has no microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\config.ini[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2634890/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Steam | <Steam-folder>\userdata\<user-id>\2634890\remote\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2634890/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | All games are pillarboxed to a 4:3 aspect ratio within a 16:9 border. Five screen scaling options are available across all games. |
||
| Multi-monitor | Aspect ratios wider than 16:9 are pillarboxed.[2] | ||
| Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed.[3] | ||
| 4K Ultra HD | Marvel vs. Capcom 2's internal resolution can be set to "Original Select" (640x480), "x2" (1280x960), "x3" (1920x1440), or "x4" (2560x1920). The options available for the "Internal Resolution" setting are dependent on the Display Resolution setting in "Options" -> "PC Settings".[4] | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | N/A for The Punisher and all CPS-2 games, false for Marvel vs. Capcom 2. Eight optional display filters are also available for every game. |
||
| Anti-aliasing (AA) | N/A for The Punisher and all CPS-2 games, false for Marvel vs. Capcom 2. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Capped at 60 FPS. Game speed is tied to framerate. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
-
System settings (Xbox 360 layout)
-
System settings (DualShock 4 layout)
-
System settings (Keyboard layout)
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Two presets are available, referred to as "Type A" and "Type B". Keys can also be completely remapped to one of two custom layouts using one of the presets as a base. |
|
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Two presets are available, referred to as "Type A" and "Type B". Buttons can also be completely remapped to one of two custom layouts using one of the presets as a base. |
|
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Displays Xbox 360 prompts. | |
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 4, DualSense Native support is available via USB connection, however, button inputs are inverted (for example, the game will display A to confirm, but ○ ᴄɪʀᴄʟᴇ will perform the action instead).[5] |
|
|---|---|---|
| PlayStation button prompts | Open <path-to-game>\config.ini with Notepad. Change ButtonPrompt from X360 to PS4.[6] |
|
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired | |
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | See the glossary page for potential workarounds. | |
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders are available for Music, Sound Effects, Announcer, and Game, while each game has their own separate sliders for Music and Sound Effects that can be adjusted independently. | |
| Surround sound | Marvel vs. Capcom 2 and menus play back in 3.0. All other games play back in Stereo only.[7] |
|
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Capcom characters: Cammy, Charlie (Nash), Guile, Jill, Zangief Marvel characters: Apocalypse, Blackheart, Cable, Captain America, Colossus, Cyclops, Doctor Doom, Gambit, Hulk, Iceman, Iron Man, Juggernaut, Magneto, Marrow, Nick Fury, Omega Red, Psylocke, The Punisher, Rogue, Sabretooth, Sentinel, Shuma-Gorath, Spider-Man, Spiral, Storm, Thanos, Venom, War Machine, Wolverine Non-franchise specific: Announcer |
|||
| Arabic | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | Capcom characters: Akuma (Gouki)/Cyber-Akuma (Mech-Gouki), Anakaris, Baby Bonnie Hood (Bulleta), Captain Commando, Chun-Li, Dan, Dhalsim, Felicia, Hayato, Jin, Ken, M. Bison (Vega), Mega Man (Rockman), Morrigan, Roll, Ruby Heart, Ryu, Sakura, Servbot (Kobun), SonSon, Strider, Tron Bonne Marvel characters: Silver Samurai Non-franchise specific: Norimaro |
|||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish | Fan voice-over for Marvel vs. Capcom 2: New Age of Heroes by Primera Llamada, Neo Arkade and NEGAARMAX. |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Co-op, Versus |
||
| LAN play | ||||
| Online play | 8 | Co-op, Versus Uses Rollback Netcode. |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer |
Other information
AI usage
- No AI usage is disclosed on the game's Steam store page, which is required in order for any game to be listed on the platform.[8]
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11.4 | [9] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Multiplayer | Steamworks |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | Intel Core i5-3470 AMD FX-6100 | Intel Core i5-4460 AMD FX-8300 |
||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 4 GB[10] | |||
| Video card (GPU) | Nvidia GeForce GTX 470 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 AMD Radeon R9 270X 4 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2634890/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2634890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The Internal Resolution option is only available in Marvel vs. Capcom 2.
- ↑ Composite image showing all layouts for all games (From top to bottom: The Punisher, X-Men: Children of the Atom/Marvel Super Heroes/X-Men vs. Street Fighter/Marvel Super Heroes vs. Street Fighter/Marvel vs. Capcom: Clash of Super Heroes, and Marvel vs. Capcom 2: New Age of Heroes)
- ↑ 5.0 5.1 Composite image showing all layouts for all games (From top to bottom: The Punisher, X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter/Marvel Super Heroes vs. Street Fighter/Marvel vs. Capcom: Clash of Super Heroes, and Marvel vs. Capcom 2: New Age of Heroes)
References
- ↑ Patch Notes - last accessed on April 2025
- ↑ Verified by User:MasterBlaster on 2024-09-13
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2024-09-13
- Tested by playing the game with a 2560x1080 resolution. In all instances, the game was pillarboxed to a 16:9 aspect ratio.
- ↑ Verified by User:MasterBlaster on 2025-04-18
- Tested by playing the game with plethora of resolution settings. Playing at 1920x1080 allowed the Internal Resolution setting in MVC2 to be set as high as x2, while setting it to 2560x1440 and 3840x2160 allowed the setting to be set to x3 and x4, respectively. Setting a resolution lower than, but in-between those would cause the highest Internal Resolution setting to remain the same. (i.e. if the monitor's resolution is set at 2560x1080, the x2 option would be the highest the player can choose from.)
- ↑ Verified by User:MasterBlaster on 2024-09-13
- ↑ Verified by User:MasterBlaster on 2025-04-18
- ↑ Verified by User:MasterBlaster on 2024-09-14
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ MARVEL vs. CAPCOM Fighting Collection: Arcade Classics on Steam - last accessed on 2026-10-13
- ↑ Verified by User:MasterBlaster on 2024-09-14
- Tested by viewing the Active Render API in the Special K Control Panel. The Active Render API displayed the Direct3D version as 11.4.
- ↑ Verified by User:MasterBlaster on 2025-04-18
- Actual install size is 3.37 GB.