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r/lfg


DND in person groups in the Sacramento area? (Offline, 5e 2024)
DND in person groups in the Sacramento area? (Offline, 5e 2024)
Player(s) Needed by GM

I am wanting to get back into DND, in person sessions preferably, but none of my friends play. Is there a way to find other people either looking for another player or even a DM? I have experience as both. I have tried looking at game shops around town but there's not really an advertising board seeking players out. I don't really want to commit to a pay and play situation at a game store either (I know beggars can't be choosers), but if I could have some guidance on where/how to find other cool, chill people to play with, that would be much appreciated. I am in Citrus Heights if that helps.


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[Mod Post] Upcoming Flair Change & Feedback
[Mod Post] Upcoming Flair Change & Feedback
Meta

EDIT: This went into effect today and the game tag table has been updated to support the new tags.


Hello, r/LFG!

To reduce confusion around post flairs, we're going to modify them on July 1st.

  • "GM and player(s) wanted" will become Group Needed by Player

  • "Player(s) wanted" will become Player(s) Needed by GM

  • "GM wanted" will become GM Needed by Existing Group

This should resolve the confusion between "GM wanted" (whole group looking for a GM) and "GM and player(s) wanted" (player looking for group).


Aside from that, we're happy to hear your feedback. Anything you want to see? See to much of? Questions about the rules or how we do things?


1899: Curse of Strahd (Online) (SavageWorlds) (Roleplay-Heavy) (weekly Thursdays 8-11est)
1899: Curse of Strahd (Online) (SavageWorlds) (Roleplay-Heavy) (weekly Thursdays 8-11est)
Player(s) Needed by GM

UPDATE: Looking for one more. We are in Vallaki, about 8 sessions in perhaps. New characters might be from Barovia or otherwise.

The year is 1899. Dracula was published only two years ago, and the world still whispers about vampires and the occult. That ignorance won’t last long for a handful of unsuspecting travelers, ordinary people lured by an “opportunity of a lifetime” and delivered instead into the mists of a reimagined Barovia.

I’ve run Curse of Strahd twice before, and now I’m reshaping it into a low-magic, late-19th-century gothic horror pulp adventure using Savage Worlds. Expect fog-choked forests, moral dilemmas, superstition, desperation, and evils too wretched to name. Some situations call for a sharp tongue or sharper mind; others may only be solved by steel or gunpowder.

This is a 0-to-hero story. Your characters begin as vulnerable, everyday people: grounded, unprepared, and very mortal. Survival is not guaranteed. Sanity is not guaranteed. But strange powers may awaken in those who endure Barovia’s trials.

The campaign begins with a linear introduction before opening into a sandbox. I’m aiming for roughly 60% roleplay, 20% combat, and 20% exploration/strategy.

Possible concepts:

An amateur occultist fleeing rumors of witchcraft

A logger or firefighter seeking a chance to lead

A debutante with a talent for fencing

A perfumer whose craft becomes “alchemy”

A practiced thief with quick hands and quiet feet

A person of the cloth whose faith will be tested

I’m looking for committed players who enjoy character-driven horror, moral dilemmas, and collaborative storytelling. We’ll meet weekly at 8 PM EST. Real life happens, but please plan to make most sessions.

My guess is the campaign will run about four months.

If you’ve already played Curse of Strahd, you’re still welcome so long as you can keep player knowledge separate from character knowledge.

Questionnaire:

https://docs.google.com/forms/d/e/1FAIpQLSdWAOjyEq1WL2SVEAHOIqQd3WlW1cQZ63ZXpcfzbLNO6wjaTQ/viewform?usp=header